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fix(NPCVehicleCognitionStep): add isCloseEachOther check

Open dmoszynski opened this issue 1 year ago • 0 comments

PR makes performance improvements after changes made in #243

It introduces an additional check of the distance of NPCs from each other to avoid unnecessary checks - and only check between those NPCs that are at the same intersection.

dmoszynski avatar Jul 25 '24 10:07 dmoszynski