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Performance Improvements: Objects and NPCs with occlusion culling

Open pijaro opened this issue 2 years ago • 1 comments

pijaro avatar Jun 20 '23 12:06 pijaro

I think that you are using the old Shinjuku unitypackage. Please remove the current one and use the new one :bow:

pijaro avatar Jul 10 '23 06:07 pijaro

@pijaro Sorry for neglecting this pull request. Can you please resolve the conflict so I can review this pull request again and merge it into the main branch?

mackierx111 avatar May 14 '24 01:05 mackierx111

@mackierx111 I've resolved conflicts. The PR is ready for review

lchojnack avatar May 23 '24 06:05 lchojnack

@lchojnack Can you please provide me with a download link for Shinjuku with occlusion culling applied?

mackierx111 avatar May 27 '24 06:05 mackierx111

@mackierx111 The unitypackage is here I've noticed that after resolving the conflicts, the occlusion culling was not enabled. I've enebled it.

lchojnack avatar May 27 '24 10:05 lchojnack

@lchojnack I imported the Japan_Tokyo_Nishishinjuku_improved.unitypackage and ran the AutowareSimulation scene. However, some objects in nishishinjuku (Tree, fence, etc.) are not displayed. Could you please check? Also, I would like to see the scene conflicts eliminated.

Sorry it took so much time to review this pull reqeust. But I want to check it carefully.

image

mackierx111 avatar Jun 11 '24 09:06 mackierx111

Change to draft until the above comments are resolved.

mackierx111 avatar Jun 11 '24 09:06 mackierx111

@mackierx111 I've resolved the conflict and updated the Nishishinjuku RandomTraffic prefab I've also prepared the new unitypackage which is a unitypackge used so far with shrubs and trees improvements which comes with this PR. The unitypackage is available here

lchojnack avatar Jun 12 '24 13:06 lchojnack