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cocos creator 热更新插件,bugly插件,cc-Inspector插件,excel转换插件,贝塞尔曲线插件

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[0.zip](https://github.com/tidys/CocosCreatorPlugins/files/5116287/0.zip)

比如, Object{"idle":String,"move":String,"idleShoot":String,"moveShoot":String,"pickup":String} 会报错,因为最后一个会转化为一个Number类型 Object{"idle":String,"move":String,"idleShoot":String,"moveShoot":String,"pickup":String,"Len":Number} 这样的格式不会报错

## 参考软件 - https://www.71squared.com/particledesigner (仅支持mac) ![image](https://user-images.githubusercontent.com/7894208/83937420-f4dedf00-a7fe-11ea-901d-bfc52f05f7a0.png) https://codemanu.itch.io/particle-fx-designer http://particle2dx.com/ - 使用java编写的粒子编辑器 https://talosvfx.com/ https://github.com/rockbite/talos ![image](https://user-images.githubusercontent.com/7894208/83937366-741fe300-a7fe-11ea-95c2-c8d823774744.png) ## 优化方向 - 支持多发射器 - 优化发射器的交互 - EndColor出现丢失的问题,无论设置任何颜色,导入creator之后变成了黑色 - 支持打开粒子

如题 angle和rotation不同 希望更新2.1.0新特性

第一次发版本,asstes目录下的projetc.manifaset文件,生成也是要构建好,再生成吗?构建好生成了放进去,然后发布原生包的时候,要不要再构建呢