stable-diffusion-webui-depthmap-script
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Normals completely wrong when importing PLY into Blender
The normals that come with the generated inpainted mesh go in all directions....This can mostly be mitigated by recalculating, but unfortunate not completely.
no normals are exported with the mesh. For the inpainted mesh all normals should point to camera origin (0,0,0 when imported).