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Support optimization of texture map given a custom mesh

Open MrTornado24 opened this issue 1 year ago • 1 comments

Hi, is it possible to implement the optimization of the texture map given a custom mesh?

MrTornado24 avatar Aug 20 '23 06:08 MrTornado24

One option is to use the appearance modeling of Fantasia3D. However, it should be noted that the official implementation does not specifically optimize for a single GPU.

ARuiChen avatar Aug 20 '23 07:08 ARuiChen