thr3343

Results 36 comments of thr3343

As mentioned above, due to VulkanMod not having a massive team unlike other projects such as Sodium e.g., porting to and supporting multiple versions at once is imho unwise, and...

MB i was completely mistaken _(Deleted my prior comment as its incorrect: I didn't read the crash log properly)_ Ignore what i said about glPolygon(): its N/A as its related...

In short, I can look into fixing this `Rendersystem.GetShader()` NPE if its helpful So external mods can load the correct shader they need properly _(Was planning on doing this anyway...

I don't have this issue when testing Wayland + Nvidia on my setup afaict Is there a method of reproducing this? As its possible I forgot to add a Wayland...

> Managed to reproduce the bug and the fix was to uncomment the line: > > ```java > GLFW.glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); > ``` > > in `WindowMixin.java` I'm completely unable to...

TBH it might be worth removing the Macos version from modrinth, as it seem to be causing confusion (we've been noticing this misconception/confusion in the discord as well) The Macos...

After looking at the log, the GPU failed to intialise when loading the mod. VulkanMod only needs a minimum of Vulkan 1.1, and the GPU used [does support Vulkan 1.3](https://www.techpowerup.com/gpu-specs/uhd-graphics-24eu-mobile.c3484),...

Mentioned this in another issue, but imo is strongly recommended to use [LazyDFU](https://www.curseforge.com/minecraft/mc-mods/lazydfu), as it is used to make developing with this mod easier, and least imo VulkanMod works best...

> It says: "at **vazkii**._neat_.HealthBarRenderer.hookRender(HealthBarRenderer.java:270)" seems like you are using [Vazkii](https://modrinth.com/user/Vazkii)'s [neat](https://modrinth.com/mod/neat): Neat 1.20-35-FABRIC ; mod which seems to be incompatible/causes the crash. We hook directly into HealthBarRenderer, so this...

> https://github.com/xCollateral/VulkanMod/blob/dd638f0d97d64e19dea83c79ae347127f81ed789/build.gradle#L35-L37 > > > Looks like lwjql needs a version bump to 3.3.3. > See release notes — https://github.com/LWJGL/lwjgl3/blob/f0ec1437a6149dae00eaa27c47268e5e4efb129f/doc/notes/full.md — MoltenVK bumped to 1.2.5. Unfortunately we can't use 3.3.3...