thcrap
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Touhou Community Reliant Automatic Patcher
https://github.com/Tudi20/Universal-THCRAP-Launcher Because it's a good alternative to the shortcuts hell. It was also discussed in #100 We may need to install a .NET runtime from a wrapper.
This would only download the most necessary data of each patch (game version data in particular) on initial patch selection, with the rest being only downloaded when needed (e.g. once...
And so only the left half is displayed in game. Example: 
Move the ending text a bit higher so we can fit a 4th line. Involves adding a feature in the pl patcher to replace any part of the file (not...
Currently, there is 2 problems with Endings and subtitles. - They are displayed at the same place as our text box (script_latin only) - Our pl parser just eats the...
Allow patching the subtitles instead of the balloons, and allow to use 2 patch stacks, one for the balloons and another one for the subtitles. Support for the win texts...
Add ruby support to endings if possible 
The sprite for diamond dust is displayed 2 times. Happens with every patch. 
Or did I already do that? I don't remember. I'll have to ask Splash.