thoskee

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Noticed this yesterday, I saw another solution implemented successfully for for Natural Locomotion, described fix here "Seems like IVRServerDriverHost got updated to version 006 in the driver DLLs, so if...

Hmm, just tried updating steam and steam beta, still not working. is there something I need to do to pick up this hotfix, or is it just "wait a bit"...

Yeah, I even tried to grab the source code, searched and found the "IVRServerDriverHost_005 ", added a IVRServerDriverHost_006, saved it and now wtf do I do lol! Downloaded Microsoft Visual...

> Try this dll please, it should work. > https://drive.google.com/file/d/1gXVxXRuNq0yIJpClagKKyWHBCcG0zfPy/view?usp=sharing > dll to be put in "SteamVR\drivers\00vrinputemulator\bin\win64" > let me know if it works... Awesome, now I don't have to...

> question for people using vive, does it feel jittery and laggy for you when you move your head with input emulator running? I had thought so on occasion, wasn't...

So is this something we need to do each time steam client updates, or only when the client occasionally changes the dll in question?

Additional question unrelated to this particular fix, as it existed before, and I was just reminded by the previous poster, so when I switched to the HTC Vive and Index...

I assume it's related to the particular Base Station being referenced, and the two are positioned slightly different, opposite corners, but is there a better way to help me picture...