thor2016
thor2016
Changed Ctrl+R mapping so that it only runs a soft reset (which should keep changes). Hard reset is now mapped to Ctrl+Shift+R. Please try latest dev build and provide feedback.
I was able to come up with a good test case for this. Seems to work fine to me. I'm going to close this. Feel free to reopen if unsatisfactory.
ugh, I only have english keyboards, there is no way I can test new code in this area. Is non-English keyboards something that fceux normally supports?
After researching Qt keyboard layout behaviors, it doesn't look like Qt has a good solution for this. The GUI is coded to expect enum Qt::Key values. These values are only...
Unfortunately, this 1-pixel border was intended as a workaround for a Qt5 issue. See the comments from the code below. ``` // This function is needed to fix the issue...
@zeromus I will take look at this. Does anyone have a simple LUA script that would help me test this?
Can someone try the latest dev build and provide feedback please? @fmahnke ?
It looks like this gamepad is being seen as a multi-touch touch screen device. What kind of gamepad is this?
Not sure if this is what you are looking for, but I have added lua script loading via file drag and drop capability to the Qt GUI in commit [5c1c71b](https://github.com/TASEmulators/fceux/commit/5c1c71be6791633cb434316833ed18275bd4ccab)
I did a quick test of these, the behavior does not match your description. 1. I adjusted various channel volumes and then pressed the turbo key. With turbo key pressed...