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A tutorial for using Rust with Swift on iOS (Sep 2019)

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I have one idea about solving. It is creating a bool value in swift and giving its address to Rust. Then setup a timer in swift and check the bool...

When I try to build my framework from Xcode IDE, I alwary meeting `= note: ld: library not found for -lSystem` error. So I have to build it from Terminal...

Thank-you for creating this documentation. It looks like it's going to save me some time maintaining multiple copies of the same code. Surprisingly things mostly work the same as before....