Thomas Kole
Thomas Kole
This could be a starting point: 
Perhaps a good place to start, I've had good experience with this: https://xyzbots.com:4000/gcode-optimizer/
Just updated the firmware. Same issue with framerate at 100. setting streamindex of the IR stream to "0" gives an `ExternalException: rs2_pipeline_start_with_config`
I've tried importing just the Intel.RealSense.unitypackage into an empty Unity project. The Accel data comes in it weird intervals. It will update for about half a second, and then "hang"...
yes, it is.
If I use a callback: ``` public class RSGyro : MonoBehaviour { void OnEnable() { var pipeline = new Pipeline(); Config cfg = new Config(); var ctx = new Context();...
If I disable and re-enable the "RSGyro" script, I get new samples. I can do this a few times, then unity crashes silently without crash report.
As stated above: > It does not matter if the RsDevice component is enabled. Even with just the gyro script, and no "RsDevice" component (either disabled or not in the...
Is that not what the `pipeline.Start` is for? Should the callback not be responsible for the loop? Should I call `pipeline.Start` multiple times? When the `ProcessAccelFrame` function is called as...
I think there is a misunderstanding. `ProcessAccelFrame(f)` is called in the callback of the `pipeline.Start`. ``` var ActiveProfile = pipeline.Start(cfg, f => { ProcessAccelFrame(f); }); ``` Am I wrong to...