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Open Sound Control (OSC) for Unity

Results 6 UnityOSC issues
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Hi there, And thank you for the great work you've done. I use UnityOSC a lot ! I'd like to know, when i instantiate a prefab that set a message...

I'd like to be able to send 1 message to multiple OSC out ports, (to the same IP) (or cycle trough the outPorts) (example: 192.168.1.69:6969 as well as :7000) And...

In Unity v2017.2.0f3, when an OSC message is received succesfully but results in an error in Unity, a loop occurs somewhere where the OSC message is sent again or reprocessed...

I would like to make some optimalisations for sending a large amount of messages - Only send message on value change - Reuse message() function - Control the speed at...

I'm noticing whenever I stop playing in the editor, this exception is always thrown: `ThreadAbortExceptionSystem.Threading.ThreadAbortException: Thread was being aborted at (wrapper managed-to-native) System.Net.Sockets.Socket:RecvFrom_internal (intptr,byte[],int,int,System.Net.Sockets.SocketFlags,System.Net.SocketAddress&,int&) at System.Net.Sockets.Socket.ReceiveFrom_nochecks_exc (System.Byte[] buf, Int32 offset,...

help wanted

Hello, is it possible to receive strings ? I couldn't find anything. thanks!