HL2UE4AssetImporter
HL2UE4AssetImporter copied to clipboard
BSP Importing error
Assertion failed: Addr < GetData() || Addr >= (GetData() + ArrayMax) [File:C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1527] Attempting to use a container element (000007B4BDF74960) which already comes from the container being modified (000007B4BDF74608, ArrayMax: 581, ArrayNum: 428, SizeofElement: 2)!
UnrealEditor_HL2Editor!TArray<unsigned short,TSizedDefaultAllocator<32> >::AddUniqueImpl<unsigned short const &>() [C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h:2294] UnrealEditor_HL2Editor!FBSPImporter::GatherBrushes() [C:\Users\Administrator\Documents\Unreal Projects\MyProject\Plugins\HL2UE4AssetImporter-master\Source\HL2Editor\Private\BSPImporter.cpp:590] UnrealEditor_HL2Editor!FBSPImporter::GatherBrushes() [C:\Users\Administrator\Documents\Unreal Projects\MyProject\Plugins\HL2UE4AssetImporter-master\Source\HL2Editor\Private\BSPImporter.cpp:599] UnrealEditor_HL2Editor!FBSPImporter::GatherBrushes() [C:\Users\Administrator\Documents\Unreal Projects\MyProject\Plugins\HL2UE4AssetImporter-master\Source\HL2Editor\Private\BSPImporter.cpp:599] UnrealEditor_HL2Editor!FBSPImporter::GatherBrushes() [C:\Users\Administrator\Documents\Unreal Projects\MyProject\Plugins\HL2UE4AssetImporter-master\Source\HL2Editor\Private\BSPImporter.cpp:599] UnrealEditor_HL2Editor!FBSPImporter::GatherBrushes() [C:\Users\Administrator\Documents\Unreal Projects\MyProject\Plugins\HL2UE4AssetImporter-master\Source\HL2Editor\Private\BSPImporter.cpp:599] UnrealEditor_HL2Editor!FBSPImporter::RenderModelToActors() [C:\Users\Administrator\Documents\Unreal Projects\MyProject\Plugins\HL2UE4AssetImporter-master\Source\HL2Editor\Private\BSPImporter.cpp:276] UnrealEditor_HL2Editor!FBSPImporter::ImportGeometryToWorld() [C:\Users\Administrator\Documents\Unreal Projects\MyProject\Plugins\HL2UE4AssetImporter-master\Source\HL2Editor\Private\BSPImporter.cpp:101] UnrealEditor_HL2Editor!FBSPImporter::ImportToCurrentLevel() [C:\Users\Administrator\Documents\Unreal Projects\MyProject\Plugins\HL2UE4AssetImporter-master\Source\HL2Editor\Private\BSPImporter.cpp:68] UnrealEditor_HL2Editor!HL2EditorImpl::ImportBSPClicked() [C:\Users\Administrator\Documents\Unreal Projects\MyProject\Plugins\HL2UE4AssetImporter-master\Source\HL2Editor\Private\HL2Editor.cpp:411] UnrealEditor_HL2Editor!TBaseRawMethodDelegateInstance<0,HL2EditorImpl,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:469] UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore user32 user32 UnrealEditor_ApplicationCore UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll