Loads then crashes on iphone
assets seem to finish loading, then browser page crashes and reloads
We reserve a predetermined amount of memory at startup, I don't think these crashes are related to that. There are ways to have wasm sandbox grow in size, but our builds don't have that enabled, so as long as you see it loading (the spinner/compass thingy) all the wasm memory has been already provided. That doesn't include any memory that might be necessary for uploading textures to GPU
Are you talking about these flags? https://github.com/thomasballinger/endless-web/blob/6f3b8fe4e96977257b6f4728f7bf897090f306a0/Makefile#L69-L71
Oh, we have the memory growth one. My bad.
In that case one way to check for OOM is to remove frames from animations. Should be trivial, as engine constructs them on the fly based on frame files discovered - just remove the files.
I see similar behavior but this error also comes up
