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An experimental 3D Gaussian Splat viewer written in Rust (CPU rendering)

splat

This project is a Rust implementation of a Gaussian Splatting Viewer, inspired by the OpenGL shader code found here.

splat renderer screenshot

The project was first prototyped in a Jupyter notebook to validate the approach and algorithms. After the prototype was successful, the project was then implemented in Rust using the euc software rendering crate.

Getting Started

To get a local copy up and running, follow these simple steps.

Prerequisites

  • Rust: You can download Rust from the official website.
  • Some pre-trained 3D Gaussian splat models. Some examples:
    • https://media.reshot.ai/models/plush_sledge/output.zip
    • https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/pretrained/models.zip - 13GB

Installation

  1. Clone the repo
    git clone https://github.com/your_username_/Project-Name.git
    
  2. Build and Run the project
    cargo run --release splat
    

License

Distributed under the MIT License. See LICENSE for more information.