Thomas Coldwell
Thomas Coldwell
Yeah it will need to be its own frame with `depth` as a property of that. I haven't updated that end of it yet - purely checking if the `depth`...
The last commit just adds `depthDataFormat` as a prop now for the Camera component so that the user can specify which format they want given they have selected a format...
Took a stab at it and seems to all be working - omitted `isValid` and `close()` from the depth frame too as these only make sense in the CMSampleBuffer context,...
You are rendering `null` and the request for camera permission is in a useEffect so it will render initially without displaying the camera component and then (if it has the...
Hey everyone! I'm working on bringing this to iOS in #1198 and have a plan for an intermediate drawing layer for Android using OpenGL too 🙌
I'm downloading iOS 15.5 to test out on the simulator now and will report if the issue exists there. I can confirm I do see the UIKit `requestGeometryUpdate` message you...
I can confirm this issue does not occur on iOS 15.5 (tested on an iPhone 13 Pro Max & iPhone 8 simulator just to make sure it wasn't any weird...
I've just tested it on iOS 16 (iPhone 14 simulator) again with the changes for the `requestGeometryUpdate` in https://github.com/software-mansion/react-native-screens/pull/1732 but the issue is still present
Also just another bit of info to add to this that might help us solve it - `viewWillTransitionToSize` on the UINavigationController always reports the correct dimensions of the view its...
That works really well @vinkim! I think I tried this before (outside the sandbox project) and it didn't perform the layout, but will re-test with this! Thanks for helping to...