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JavaScript + Canvas 2D game engine

Results 7 JSGame issues
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The engine should be rewritten in ES6 (ES2015). Then we don't have to implement our own extend and clone methods

enhancement
help wanted

It looks weird. It animates for a few frames, and then resets

bug

ParticleSystem should have a loop variable, that makes it looping, or single shot.

enhancement

Each GameObject should have a _gc method, that returns true/false if the object should be garbage collected. If true, JSGame should clear it from it's children object

enhancement

GameObject should have a Physics prototype, that implements a crude physics engine. This engine should also take into consideration each GameObjects rotation, if possible, and implement methods such as addForce()....

enhancement

This way, we might be able to get each individual Particle, to have individual rotation from their parent (ParticleSystem)

enhancement

It would be better to have the transform and vector2 methods apply to the object itself, instead of returning a new instance. Example: ``` //This is how it is today,...

enhancement