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Render safemode

Open Robalian opened this issue 5 years ago • 3 comments

Maybe some kind of yellow fog/glow thingy in room view, and something simpler for map view?

  • [x] Render border around room when in safemode
  • [ ] render glow from controller when in safemode
  • [ ] When safe mode is active, all hostile creeps become visually transparent and passable - your creeps can move through them freely (but not vice versa).
  • [ ] the height of the border could scale depending on how much time is left

Robalian avatar Jun 18 '19 11:06 Robalian

Perhaps a huge yellow ish forcefield rendered around the room?

thmsndk avatar Jul 04 '19 13:07 thmsndk

The "white effect" from this screenshot of protoss teleport, I was considering stretching that and have it as the room "edge" instead of the "sparks", low key, not too high, but still visible View in Slack

image

thmsndk avatar Oct 03 '19 05:10 thmsndk

When safe mode is active, all hostile creeps become visually transparent and passable - your creeps can move through them freely (but not vice versa).

thmsndk avatar Oct 11 '19 09:10 thmsndk