Screeps3D
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Render safemode
Maybe some kind of yellow fog/glow thingy in room view, and something simpler for map view?
- [x] Render border around room when in safemode
- [ ] render glow from controller when in safemode
- [ ] When safe mode is active, all hostile creeps become visually transparent and passable - your creeps can move through them freely (but not vice versa).
- [ ] the height of the border could scale depending on how much time is left
Perhaps a huge yellow ish forcefield rendered around the room?
The "white effect" from this screenshot of protoss teleport, I was considering stretching that and have it as the room "edge" instead of the "sparks", low key, not too high, but still visible View in Slack
When safe mode is active, all hostile creeps become visually transparent and passable - your creeps can move through them freely (but not vice versa).