Screeps3D
Screeps3D copied to clipboard
Minimum Requirements
We need to figure out minimum requirements for a pleasant experience.
Please comment on your experience with the client with the following information
- Screeps3D version
- OS and version
- GFX Card
- CPU
- RAM
- Rating of experience 1-10 Perhaps we could include some sort of test one could run that would submit this somewhere? 🤷♀ perhaps a DxDiag file, don't know if linux/mac have an equivalent
DxDiag
- OS: Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
- GFX: NVIDIA GeForce GTX 970
- CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 CPUs), ~3.3GHz
- RAM: 32 GB
- 10/10 would screep again.
The client performs fine on my system, it is not sluggish or laggy.
- OS: Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
- GFX: NVIDIA GeForce GTX 1080
- CPU: AMD Ryzen 5 2600 Six-Core Processor (12 CPUs), ~3.4GHz
- RAM: 32 GB
- 10/10
- OS: Debian on ChromeOS (crostini)
- GFX: Hahaha.... Some Intel integrated
- CPU: Intel Core m5 IIRC
- RAM: 8GB
- 0/10 Unusably slow
- OS: Arch Linux
- GFX: Nvidia GTX 750
- CPU: Intel Core i7-4770
- RAM: 16GB
- 3/10 Barely usable, slow and laggy.
Windows
- OS: Windows 10.0.18362
- GFX: Intel HD Graphics 620
- CPU: Intel Core i5-7300U @ 2.60GHz
- RAM: 16GB
- 10/10
Gentoo (Inside VBox VM)
- OS: Gentoo Linux (Linux x86_64 4.19.66-gentoo)
- GFX: SHOULD use Intel HD Graphics 620, problems with VM though
- CPU: Intel Core i5-7300U @ 2.60GHz, 2 logical processors assigned
- RAM: 8GB
- 2/10 Very slow, could be worse though
Virtualbox
- OS: Ubuntu Disco (19.04)
- GFX: Virtualbox graphics adapter
- CPU: 4 virtual cores, i7 laptop
- RAM: 4GB
- 3/10 runs kinda OK, no touchpad controls. Very sensitive to network performance
Battlestation
- OS: Ubuntu Bionic (18.04 LTS)
- GFX: NVidia 1060 6GB
- CPU: Dual Intel(R) Xeon(R) CPU E5-2670 0 @ 2.60GHz (2x8C/16T)
- RAM: 192GB
- 10/10 runs beautifully
HDRP has been released since theese requirements where submitted, we might need new posts :)
- Screeps3D version: 0.0.7
- OS: Windows 10 Pro Version 10.0.19041
- GFX: Intel(R) HD Graphics 620
- CPU: Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz
- RAM: 16GB
- 4/10 Probably about 5 FPS, still usable
- Screeps3D version: 0.0.9
- OS: Windows 10 Pro Version 10.0.19041
- GFX: NVIDIA GeForce RTX 2060
- CPU: Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz
- RAM: 16GB
- 7/10 looks greate, but get a bit slow while using high quality (Fantastic)
0.0.9
- OS: Windows 10 Pro Version
- GFX: NVidia 1060 6GB
- CPU: i5-6600k 3.5GHz
- RAM: 16GB | 48GB (no difference after RAM Upgrade)
- 8/10 runs good
can see small tearing/lagging effect when roatting camera close seems to be sitting at 100% of GPU and booking a core for itself
Screeps3D version: 0.0.12 OS and version: Windows 10 Home 19043.1110 GFX Card: NVIDIA GeForce GTX 1060 with Max-Q Design, with driver version 30.0.14.7111 CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 CPUs), ~2.5GHz RAM: 16 GB Rating of experience 1-10: 6/10
Runs better than I expected ("and like all things nice, my potato won't be able to run it properly" --- it was able to run it, kinda). CPU and GPU usage both spike to 90%+ when loading into the scene, but in general the client was able to more than adequately represent the game state in a 3D manner without much lag.