Screeps3D
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Support for tunnels
- [ ] add a mechanism for rendering stuff that's in walls, so tunnel roads, creeps inside that tunnels and tombstones of creeps that never made it out of a tunnel are visible
- [ ] Add some way for indicating that a thing is inside a wall, so it doesn't look like some weird glitch. Semi transparency / wireframe, whatever works best.
- [ ] tunnel variant of road models. Perhaps mineshaft?
source nodes appear to be using the script "ScaleVisibility" to make them transparent, that script might be used for making the objects semi transparent.
When you hover over a resource node, the entire node is rendered as semi transparent or "cutout" in the wall, see this screenshot, might look into this in regards to tunnels and visibility trough walls
smitt33 is working on a PR for tunnel support
When I add this PR for tunnels, sure. View in Slack
Robalian is also working on a more general terrain deformation approach, we will probably end up with two different pull requests and have to choose one of them and work further from that.