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Support for tunnels

Open Robalian opened this issue 5 years ago • 3 comments

  • [ ] add a mechanism for rendering stuff that's in walls, so tunnel roads, creeps inside that tunnels and tombstones of creeps that never made it out of a tunnel are visible
    • [ ] Add some way for indicating that a thing is inside a wall, so it doesn't look like some weird glitch. Semi transparency / wireframe, whatever works best.
  • [ ] tunnel variant of road models. Perhaps mineshaft?

Robalian avatar Jun 26 '19 18:06 Robalian

source nodes appear to be using the script "ScaleVisibility" to make them transparent, that script might be used for making the objects semi transparent.

thmsndk avatar Jun 26 '19 21:06 thmsndk

When you hover over a resource node, the entire node is rendered as semi transparent or "cutout" in the wall, see this screenshot, might look into this in regards to tunnels and visibility trough walls image

thmsndk avatar Jun 27 '19 18:06 thmsndk

smitt33 is working on a PR for tunnel support

When I add this PR for tunnels, sure. View in Slack

Robalian is also working on a more general terrain deformation approach, we will probably end up with two different pull requests and have to choose one of them and work further from that.

thmsndk avatar Jul 04 '19 13:07 thmsndk