Screeps3D
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SkyBox post merge To-Fix list
Some minor issuse left from SkyBox branch
- [ ] ~Find out how attach lamp to source so no artifact are rendered~ #196
- [ ] Update Harvest Effect for Energy/Mineral mining
- [ ] Optimize portal Particle Effect so it does not lag machine in certain rooms
- [ ] Selection circle is under swamp when object is on swamp
- [x] Selection circle is stretched on Sources
- [x] colliders on different room objects needs to match their size (sources, other?)
- [x] Update PowerBank material to not go supernova at certain angles
- [x] Verify deposits, make them more interesting (like minerals maybe)
- [ ] ~NPC terminals in highways are probably underground~ #212
- [ ] Change color of room highlight to red/green (create also separate, generic, emission material for that)
Pretty sure selection circle size is controlled by this https://github.com/thmsndk/Screeps3D/blob/65d963dccf9e34f2d298cadf46d837b650cf4e4d/Assets/Scripts/Screeps3D/Tools/Selection/SelectionView.cs#L14-L18
@Gadjung Should we create separate issues for the remaining points on this issue?
can be