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Ground Based Missile Interceptors
Since there is an array of launched missile locations over time, I can create an interceptor that moves at a nominal 10km per second and continually calculates where the target missile is going to be in a second and tries to close the gap. By using a long range and a short range calculation I think I can smooth the intercept trajectory.
Now if only I can figure out how to create large red "explosions" on impact.