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Poker Flats Sensor FOV Drawn Incorrect
Steps to reproduce
- Select Poker Flats as a sensor
- Display the FOV bubble
Current behaviour (bug)
Poker Flats Sensor FOV Drawn Incorrect as small circle
Expected behaviour (correct)
Poker Flats should look like a cone
Other comment (optional)
The FOV is unchanged and correctly changes dots to orange when they are in FOV. This is likely a side-effect of the changes that were made in positionCruncher.
Reported by
@thkruz
Poker flats has a very high minimum elevation. The new code that outlines minimum elevation at max range doesn't work very well for Poker flats.
Simple fix would be to have a conditional that uses unique code for this one sensor (and any other with high minimum elevations).
Might not be worth the work if 3D meshes are implemented for FOV.