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Poker Flats Sensor FOV Drawn Incorrect

Open thkruz opened this issue 4 years ago • 1 comments

Steps to reproduce

  1. Select Poker Flats as a sensor
  2. Display the FOV bubble

Current behaviour (bug)

Poker Flats Sensor FOV Drawn Incorrect as small circle

Expected behaviour (correct)

Poker Flats should look like a cone

Other comment (optional)

The FOV is unchanged and correctly changes dots to orange when they are in FOV. This is likely a side-effect of the changes that were made in positionCruncher.

Reported by

@thkruz

thkruz avatar Dec 03 '21 01:12 thkruz

Poker flats has a very high minimum elevation. The new code that outlines minimum elevation at max range doesn't work very well for Poker flats.

Simple fix would be to have a conditional that uses unique code for this one sensor (and any other with high minimum elevations).

Might not be worth the work if 3D meshes are implemented for FOV.

thkruz avatar May 08 '22 17:05 thkruz