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All sorts of tints

Open YuRaNnNzZZ opened this issue 3 years ago • 1 comments

Fixed:

  • $color2 not working outside lightmapped pass (in theory $color should work too but i haven't seen that even in VLG materials)

Added:

YuRaNnNzZZ avatar May 26 '21 07:05 YuRaNnNzZZ

Using $color2 on materials with specular workflow introduces some artifacts, though i find it much more acceptable than having different behavior between metal/rough and spec/gloss workflow

$color2 "[0 10 0]"

hlmv_2021-05-25_22-57-23

$color2 "[0.05 0.05 0.05]"

hlmv_2021-05-25_23-02-26

YuRaNnNzZZ avatar May 26 '21 07:05 YuRaNnNzZZ