WebSocket-Node
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Add Streaming API
For extra high scalability and the ability to handle arbitrarily large messages, there should be an optional Streaming API exposed to the application in addition to the Message-oriented and Frame-oriented APIs.
+1
Actually I did an attempt on this with my colleague, but we ended up with a total rewrite idea so we gave up... This might be very useful for my upload app.
Yes, it would be a nearly total rewrite to add streaming support. My plan was to re-write it to be stream-oriented, and then re-create a message-based API on top of that to maintain API compatibility with the existing code and for ease of use when full streaming isn't strictly required.
But the magnitude of the task is why it's been on the back burner for a while. I don't have the bandwidth to dedicate to the task quite yet.
If you need help, just write a comment here as soon as you start work. There will be a lot of coding on this so I think we could split work. :)
Awesome! I'll keep that in mind and let you know!
Sent from my iPhone
On Feb 12, 2012, at 5:08 AM, Michał [email protected] wrote:
If you need help, just write a comment here as soon as you start work. There will be a lot of coding on this so I think we could split work. :)
Reply to this email directly or view it on GitHub: https://github.com/Worlize/WebSocket-Node/issues/5#issuecomment-3927668
I would love to help do that as well, when/if you decide to go through with it..
+1 any updates?
Did this ever happen or get close to happening?
Don't think it actually happened yet or even got started yet for that matter.
Also, bump.
bump