Apollos

Results 9 comments of Apollos

> It's only stacked when color is the same The example image shows an instance with purple and green stacking.

@edubart ![level_9](https://user-images.githubusercontent.com/43316702/47257434-ad55e480-d45b-11e8-8366-84ecb3313e61.png) ![level_8](https://user-images.githubusercontent.com/43316702/47257433-ad55e480-d45b-11e8-9ee4-3f1078992591.png)

> https://github.com/otland/forgottenserver/blob/master/data/scripts/lib/register_monster_type.lua#L337-L354 `{name ="condition", interval = x, chance = x, condition = { type = x , startDamage = x, minDamage = x, maxDamage = x, duration = x, interval...

> #3499 Allow conditions to be used with all predefine creature abilities. Conditions can be used with "melee", "combat", "speed", "condition", "outfit", "invisible", "*field", etc.. Conditions won't work with named...

It is something that can by fixed by editting the spr/dat. But I assumed it must be something to do with creatures internalDrawOutfit function or along those lines since it's...

If this is useful to anyone attempting to fix this issue. I've compiled a sprite in obj builder that has a different colored idle animation vs walking animation to better...

Looking a ton better, you the man @ninjalulz . ![animation_fix](https://user-images.githubusercontent.com/43316702/51846669-08636700-22e8-11e9-825e-305e8d5f8a34.gif) Although there is an issue with using a non idle animating outfit with an idle animating mount. ![animation_bug](https://user-images.githubusercontent.com/43316702/51846938-a1927d80-22e8-11e9-931a-032b44815e37.gif)

Looks good to me @ninjalulz, haven't found anymore bugs. Thanks a ton.

> I'd like to say that speed from `GameNewSpeedLaw` should be disabled. With this, walking animations are twice as fast and that looks awful. Without that, it's just like in...