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Cleanup to Extra Trees Grain (And making use of Natura Barley Seeds) - zs scriptlet

Open jriwanek opened this issue 9 years ago • 4 comments

val seedBarley = Natura:barley.seed:0; val grainWheat = ExtraTrees:misc:8; val grainBarley = ExtraTrees:misc:9; val grainRye = ExtraTrees:misc:10; val grainCorn = ExtraTrees:misc:11;

recipes.removeShaped(ExtraTrees:misc:9 * 3, [[null, grainWheat, null], [grainWheat, null, null], [null, grainWheat, null]]); recipes.addShaped(grainBarley *5 , [[null, seedBarley, null], [seedBarley, seedBarley, seedBarley], [null, seedBarley, null]]); recipes.addShaped(grainRye *3 , [[null, null, null], [grainBarley, null, grainBarley], [null, grainBarley, null]]); recipes.addShaped(grainCorn *3 , [[null, grainBarley, null], [null, null, grainBarley], [null, grainBarley, null]]);

jriwanek avatar Oct 02 '15 00:10 jriwanek

Ok, I'll be honest, I have no idea what these grains do. What is this script supposed to achieve. (also a side note, every single script you've posted has been missing the < > brackets around item IDs)

thephoenixlodge avatar Oct 02 '15 00:10 thephoenixlodge

I'm aware, If I click edit the <> shows up, bug in github imo, As to what it achieves:

1: Removes barley grain from wheat grain 2: makes barley grain come from barley seed 3 + 4: Adds identical recipes from wheat grain to corn/rye grain but from barley grain.

I'm also not sure what the grains do, but I know there's "Fermented Grain Mash" in binnie core if that helps.

jriwanek avatar Oct 02 '15 00:10 jriwanek

Yea I'm not going to go making changes like this without first knowing how the involved items are normally obtained and/or used for

thephoenixlodge avatar Oct 02 '15 04:10 thephoenixlodge

Well, the normally obtained would be from 5 wheat seeds in a cross to get wheat grain, then a v oriented against one side or another to make the other grains, used for would be in a furnace to make "roasted grain" which I believe is a food, could be unfinished however.

jriwanek avatar Oct 03 '15 21:10 jriwanek