Regrowth-Stuff
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Cleanup to Extra Trees Grain (And making use of Natura Barley Seeds) - zs scriptlet
val seedBarley = Natura:barley.seed:0; val grainWheat = ExtraTrees:misc:8; val grainBarley = ExtraTrees:misc:9; val grainRye = ExtraTrees:misc:10; val grainCorn = ExtraTrees:misc:11;
recipes.removeShaped(ExtraTrees:misc:9 * 3, [[null, grainWheat, null], [grainWheat, null, null], [null, grainWheat, null]]); recipes.addShaped(grainBarley *5 , [[null, seedBarley, null], [seedBarley, seedBarley, seedBarley], [null, seedBarley, null]]); recipes.addShaped(grainRye *3 , [[null, null, null], [grainBarley, null, grainBarley], [null, grainBarley, null]]); recipes.addShaped(grainCorn *3 , [[null, grainBarley, null], [null, null, grainBarley], [null, grainBarley, null]]);
Ok, I'll be honest, I have no idea what these grains do. What is this script supposed to achieve. (also a side note, every single script you've posted has been missing the < > brackets around item IDs)
I'm aware, If I click edit the <> shows up, bug in github imo, As to what it achieves:
1: Removes barley grain from wheat grain 2: makes barley grain come from barley seed 3 + 4: Adds identical recipes from wheat grain to corn/rye grain but from barley grain.
I'm also not sure what the grains do, but I know there's "Fermented Grain Mash" in binnie core if that helps.
Yea I'm not going to go making changes like this without first knowing how the involved items are normally obtained and/or used for
Well, the normally obtained would be from 5 wheat seeds in a cross to get wheat grain, then a v oriented against one side or another to make the other grains, used for would be in a furnace to make "roasted grain" which I believe is a food, could be unfinished however.