theorangeangle
theorangeangle
Bringing this idea back from the dead - now that we have cutscenes it could potentially be easier to implement: Sent with GitHawk
Template for map testing: **Map Name** *Version Tested* *Codebase/Feature Issues* Issues with features/modules not directly related to map generation, map difficulty being very unbalanced, or anything that doesn't fit in...
**Bacon Islands** *Version*: 0.17.36 *Codebase Issues*: Map preview image missing, landfill not disabled *Map Generation Issues*: N/A **Update** #907 should fix this.
**Lines and Balls** *Version:* 0.17.36 *Codebase Issues*: N/A *Map Generation Issues*: All balls generate the same ore pattern **Update** #907 should fix this.
**Beach** *Version*: 0.17.37 *Codebase Issues*: I changed the [day/night cycle](https://github.com/Refactorio/RedMew/wiki/Day-Night-cycle) to the bright setting in config.lua, people seemed to be enjoying the change Missing map preview image Market might need...
**1000x** _Version:_ Loads in .17.38, last tested in multiplayer in 0.16.51. Due to the extreme nature of this map I'm not sure a test in MP is feasible. _Codebase Issues:_...
**Broken Web** _Version:_ 0.17.39 _Issues:_ None! _Short Description:_ This map is spanning the void like a Broken Web; In order to launch a rocket into space, you must collaborate like...
**Connected Dots** _Version:_ 0.17.45 _Codebase Issues:_ Map preview should show more detail; landfill not disabled for select tiles.
**Contra Spiral** _Version:_ 0.17.39 _Codebase Issues_: It might have just been the lack of people, but biters seemed to be too much of a challenge based on chat logs. _Map...
**Crosses** Version: 0.17.41 _Map Generation Issues:_ Looks like a swastika a bit, so I recommend not playing a public game and opening pandora's box. Maybe we should consider removal? After...