theodab
theodab
We should support playbackRate values besides 0 and 1. Okay, we might technically support negative playback rates also. But it'd be nice to support other, positive playback rates like 1.5...
Currently we only stall the media pipeline if we don't have enough (encoded) data buffered. This means that if the device isn't decoding frames fast enough, the current time will...
There should be an option to replace the normal scrubber we provide with a special trick interface with trick play buttons. The option to switch to this should probably be...
Building the docs requires Doxygen, which has its own requirements of cmake, a C++ compiler, flex, and bison. Our README doesn't mention that as a requirement. In addition, the requirements...
Shaka Player uses mux.js to convert `ts` media into `mp4`. We have noticed an odd bug on some content; if the user performs an unbuffered seek backwards, the `mp4`-formatted data...
This adds a supplementary new method, unloadAndSavePreload. This method unloads the current asset but creates a PreloadManager object containing the loaded manifest, so the asset can be loaded again more...
A recent large PR (#5752) has caused the tests within `test/transmuxer/transmuxer_integration.js` to stop working in the Shaka Player lab machines, when running Edge on Windows. Specifically, after this PR, the...
In `playhead_unit.js`, before the test `does not change once the initial position is set`, there is a TODO that says: `// TODO: Re-evaluate after https://github.com/google/shaka-player/issues/999` Well, we've closed #999 already....