Maximilian Denninger
Maximilian Denninger
Hey, can't you do this before you copy the object? Best, Max
I assume this has been resolved.
Hey, I suspect that it still uses all GPUs, are you sure that it doesn't do that? Best, Max
How did you ensure that? BlenderProc by default takes all available GPUs. I would really check, you can check with nvidia-smi. If each script only takes on GPU it shouldn't...
Hey, So we have a solution in #630, but we are not happy with it. But, our desired solution would take a quite significant restructure of the init and cleanup...
Hey, even though the answer is correct, we have done a lot to avoid this problem. In our cases, most scenes are static and change not too much in between...
I assume this has been resolved.
Hey, So we have a solution in #630, but we are not happy with it. But, our desired solution would take a quite significant restructure of the init and cleanup...
BlenderProcHelper result for run 299: Done with: Quicker Examples: [`amass_human_poses 10s`, `auto_shading 4s`, `auto_shading_python 8s`, `basic 5s`, `basic_python 12s`, `blenderkit 5s`, `bop_object_on_surface_sampling_python 4s`, `bop_object_physics_positioning_python 3s`, `bop_object_pose_sampling_0_python 2s`, `bop_object_pose_sampling_1_python 2s`, `bop_scene_replication_python...
This will be solved differently.