thelsing

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What I'm doing now is: ``` var pix = new Pixmap(image, 0, image.length); var region = new TextureRegion(new Texture(pix)); region.flip(false, true); pix.dispose(); drawer.startRecording(); drawer.path(tmpFloat.toArray(), pen.getThickness(), JoinType.POINTY, false); var drawing =...

Maybe it's easier to try to understand the path code and use it to create the polygon from the path myself.

Thanks for the fix. I get vertices now, but the order is not correct for me: I use this test code: ``` @Override public void render() { Gdx.gl.glClearColor(0.15f, 0.15f, 0.2f,...

I think sorting the vertices in a proper oriented polygon is nearly impossible. I managed to [modify](https://github.com/thelsing/gdxtest/blob/dfe15d87c0de250aefbe76f9b4a42f5497fd7c81/core/src/main/java/org/example/GdxTest.java#L123) your path code() to create vertices in a way that I can use...

I have now code that creates the vertices needed for a path now see [here](https://github.com/thelsing/gdxtest/blob/c2742a09da41c2d9b555fbc11033bf46ef1328b6/core/src/main/java/org/example/GdxTest.java#L197). I can also create rounded corners. I dropped the idea of using a RepeateablePolygonSprite and...

It's not dead yet. But I'll wait until there are no more changed to the light system.

Maybe it's related to connecting before campaign was set after server start.

I hope that we don't make MT too complicated for new users. We currently have already quite many settings and methods how to do things. If we move away from...