thelsing
thelsing
If someone with access to a mac wants to fix it in the jogl backend I guess one has to fix this [line](https://github.com/thelsing/libgdx-jogl-backend/blob/becdde406e1506a1636ce241e53924663038e2be/src/main/java/com/badlogic/gdx/backends/jogamp/JoglSwingGraphics.java#L61). Maybe with something like [this](https://stackoverflow.com/questions/40399643/how-to-find-real-display-density-dpi-from-java-code)
The maximum values are defined in the knxprod file. Did you change them there?
I did some work for that before. See https://github.com/thelsing/maptool/tree/feature-multitouch I added a TUIO server and refactored the PointerTool class to support multitouch events.
I think the way it is quite logical.
I'm all for using a proper coordinate system (y-up) instead of the pixel-based (0,0) is top left. But this should be done everywhere and not just in a small part...
I like this idea. The name GameCharacter seems to imply that it's only for characters. Maybe something like GameEntity would be better?
As token may represent anything like lights, locations, buildings, notes, spell effects, terrain, etc. entity might fit well.
My first idea would be to add the timeout to the Memory class instead. So on "ClearMemory" one would set a timeout and do a writeMemory after it's reached. This...
It's a bit less obvious how this works than I'd like it to be, but it's good enough to merge.
I guess I broke this on a merge. I'll try to look into this this weekend.