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Artemis Entity System Framework ported to C#

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Just wanted to thank @thelinuxlich for porting this to C# many years ago. As some of you may know, Unity has really jumped on the Entity Component System bandwagon and...

Early version of ArtemisUnity visual debugging. does not modify or tamper with original artemis code (nor is any code added to foundation; this is a unity editor layer for Artemis...

Sample code: ``` entity.AddComponent(new TestHealthComponent()); world.Update(); entity.Delete(); // in system, using Aspect.All(typeof(TestHealthComponent)) public override void OnRemoved(Entity entity) { Debug.Assert(entity.GetComponent()!=null);

From what I can tell, the Nuget package support MonoDroid, but the MonoGame template point to MonoAndroid? I'm not very familiar with any of this. Are these not the same...

Will you offer a new NuGet packet? In current 1.3.1 i am not able to add a component without error of null object.

I have a case in my code where I create and entity from a template during OnAdded in an EntitySystem. If you do this the new entity that is create...

An entity will remain active if it is disabled and deleted during a single cycle (assuming it was previously enabled and active). Obviously you're not supposed to disable and delete...