modloader
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Consider implementing a Streaming Cache
To improve loading times of the disk, it may be a good a idea to cache the most fetched files from the modloader directory.
Think about it in a way that respects some of the game optimizations, so we can be as optimized:
- Dependent resources follows one another (e.g.
txd
followed by it'sdff
files). - Should we reflect disk sectors, just like img files?
- Nearest resource picker
Maybe we should even put some compression on our archive. Also we could prioritize radar textures?
The problem I see with this is: More disk usage.