Denilson das Mercês Amorim

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This may be a issue on ImVehFt side.

It'd be cool if the settings were saved in local storage, it may be annoying to change the settings to testnet every page refresh. Plus, any reason for not having...

The nLockTime is wrong in the script or is in the tx field itself? In fact, I was a bit worried about the endianess in the script as seen [in...

I just tested by changing the byteorder of the locktime in a quick 'n dirty way, and that indeed worked. When encoding I did ``` var lbts = Crypto.util.hexToBytes(locktime.toString(16)); s.writeBytes([lbts[3],...

@OutCast3k Absolutely, looks good.

My observations in this regard: 1. That could possibility leave the game in an invalid or unspecified state. If we halt a script mid-execution it could leave a task incomplete,...

My idea was primarily based on creating some pluggable way to extend the CRunningScript structure (#14), and then CLEO itself could make use of this interface to allocate more variables....

Which scripts do you have? Are these installed in `modloader` or `CLEO`? Which ASI scripts do you have installed in `modloader`? Could you try deleting `modloader/.data/plugins/gta3/std.asi.dll` and check if the...

Could you please try this [CLEO.asi](https://drive.google.com/file/d/10ydVeSDUsATHUnHWLMsJ1m_c-UeWu-BN/view?usp=sharing)? I suspect there's a race condition in [here](https://github.com/cleolibrary/CLEO4/blob/master/source/CScriptEngine.cpp#L576) and [here](https://github.com/cleolibrary/CLEO4/blob/master/source/CScriptEngine.cpp#L581). If `gta_sa.exe:CAEStreamThread`'s chdir/readUtrax/unchdir overlaps with the start/end tick of a custom script, you get...

Thanks for testing. cc @x87 @Deji69 I see the following solutions (in no particular preference order at the moment of writing): * Save a boolean indicating this script has used...