Denilson das Mercês Amorim

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Yes, adding new lines are supposed to be done with readme lines. Using peds.ide behaves as if you replaced it in the data directory (with any necessary merges when multiple...

There's some documentation already but I believe nobody ever finds them out. It comes bundled somewhere in the `modloader/.data` directory. [Example](https://github.com/thelink2012/modloader/blob/master/doc/plugins/gta3/std.data.md) for data loading stuff. To make those more discoverable...

> Maybe because there is a bit of a mixed information across Markdown files? Let me explain a little bit: Yeah. That wasn't meant to be offensive or anything, sorry...

Could you try saving your readme in the CP1252 encoding (same as weapons.dat)? If that doesn't really work, could you show me hexadecimal representation of the portion of the file...

Workaround. You can leave it open. On Fri, Mar 12, 2021, 3:36 AM HzanRsxa2959 ***@***.***> wrote: > Reopened #90 . > > — > You are receiving this because you...

This happens because `Loader::ModInformation::Scan` has a `::scoped_gdir` that does not signal failure. Since we don't use WinAPI Wide API, when we go after a non-ASCII directory it'll fail and will...

Interesting. Thank you for the report.

This is a very very old version of Mod Loader, you should get a newer one https://github.com/thelink2012/modloader/releases

Can't help atm but will look at the issue once I have the time

Because lazy to create another issue, some crash logs from nonamenonamenoname http://gta-samp.ru/php/CrashLog/modloader.asi+0xA85E.txt http://gta-samp.ru/php/CrashLog/modloader.asi+0xBA30.txt