esx_multicharacter
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esx_tattoosShops problem. Not saving tattoo on relog
The problem is simple, when you use the tattoo script, make your tattoos and relog the game - your tattoo is not saving. Without multicharacter is working. The problem for me is from some skin function.
I discovered the problem came from client : " if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin) end ". But still don't know how to fix it.
I'd recommend https://github.com/smallo92/xnTattoos over esx_tattoosshop. As for the issue, I'll have to look into the events being used.
I'd recommend https://github.com/smallo92/xnTattoos over esx_tattoosshop. As for the issue, I'll have to look into the events being used.
I have the same issue using that tattoo shop as well
I discovered the problem came from client : " if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin) end ". But still don't know how to fix it.
any solutions ?
I discovered the problem came from client : " if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin) end ". But still don't know how to fix it.
Got it Fix Add this on the tattooshop script client side : RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(playerData) -- Call Tattoos cb end)