Justin Walsh
Justin Walsh
I am looking at the same code and running into the same error. To me it looks like the code that was calling the ctor in Javascript got moved to...
If I restore the code in JavascriptContext_private.cpp and comment out the call of the ctor() in JavascriptGeneratedClass.cpp all of my code that was working in 4.21 is now working in...
Looks like this code was changed 6 months ago in a big merge from commit 44dfabd4e9cef12fa15c8007b849020b7a7687d2
There are no examples in the repository that actually use `CreateDefaultSubobject` although the following wiki entries will all fail unless resolved: https://github.com/ncsoft/Unreal.js/wiki/Creating-a-component https://github.com/ncsoft/Unreal.js/wiki/Android https://github.com/ncsoft/Unreal.js/wiki/Creating-a-custom-component https://github.com/ncsoft/Unreal.js/wiki/First-Person-Template-in-Unreal.js https://github.com/ncsoft/Unreal.js/wiki/Third-Person-Template-in-Unreal.js
I can submit a PR but without any kind of tests I am not sure if it was intended to break this functionality in an attempt to enable something else.
I am avoiding 4.25 until the first point release. I was evaluating Unreal.js for a project I was working on but after giving it some thought, I think I won't...
`setInterval` has a companion function `clearInterval`. You could store off the id returned by `setInterval` and call `clearInterval` in your script. It would probably be pretty difficult to stop `process.nextTick`...
Any update on the plans for this? It looks like since March a lot has happened in this space... - [https://github.com/nodejs/node-chakracore](node-chakracore) includes a v8 api shim - [https://github.com/janeasystems/nodejs-mobile](nodejs-mobile) fully compiling...
See https://answers.unrealengine.com/questions/493997/best-way-to-avoid-uobjects-garbage-collection.html for more info. You could potentially modify the plugin itself to add UObjects to the root set to skip GC. Additionally you can launch the game with the...
Your project can not be a blueprint only project, it must be a C++ project, or converted to a C++ project by adding a C++ class. Once your project has...