Josh Wolfe

Results 70 issues of Josh Wolfe

we can do a whole bit on path finding algorithms, like animating them, or even making them interactive as suggested by #14.

enhancement

have an option where the user gets to click where the RNG would choose to do something. For example, which direction to turn in the depth-first search algorithm. the implementation...

Like #6, swap vertexes/rooms and doors/walls (and rotate edges). This makes sense for toroidal topology, but for the standard rectangular topology, this function would turn it into the "outdoor" topology...

enhancement

for toroidal mazes, there is a straightforward option to find paths between vertexes by walking along the top of the walls, so to speak, instead of through the rooms of...

enhancement

turn all doors into walls and walls into doors.

enhancement

If we have a möbius topology, why not a real projective plane topology? This would be like the möbius topology, except that the pattern tesselates on both axises. As you...

enhancement

If we've got cylindrical topology, why not a möbius topology? As you scroll left and right, you will see the maze repeating itself, but upside down every other time. Continuing...

enhancement

a toroidal topology, as its name suggests, can be rendered in 3d as the surface of a torus. Similarly, issue #7 argues that a rectangular topology is actually more like...

enhancement

```zig const std = @import("std"); test "asdf" { var list1 = std.ArrayList(u1).init(std.testing.allocator); defer list1.deinit(); try list1.append(0); // works fine var list0 = std.ArrayList(u0).init(std.testing.allocator); defer list0.deinit(); try list0.append(0); // compile error...

bug
standard library

If you navigate to a day with no tasks and click on "Copy tasks from selected day" at just the right time after loading the page, the auto generated blank...

type: bug