Josh Wolfe
Josh Wolfe
we can do a whole bit on path finding algorithms, like animating them, or even making them interactive as suggested by #14.
have an option where the user gets to click where the RNG would choose to do something. For example, which direction to turn in the depth-first search algorithm. the implementation...
Like #6, swap vertexes/rooms and doors/walls (and rotate edges). This makes sense for toroidal topology, but for the standard rectangular topology, this function would turn it into the "outdoor" topology...
for toroidal mazes, there is a straightforward option to find paths between vertexes by walking along the top of the walls, so to speak, instead of through the rooms of...
If we have a möbius topology, why not a real projective plane topology? This would be like the möbius topology, except that the pattern tesselates on both axises. As you...
If we've got cylindrical topology, why not a möbius topology? As you scroll left and right, you will see the maze repeating itself, but upside down every other time. Continuing...
a toroidal topology, as its name suggests, can be rendered in 3d as the surface of a torus. Similarly, issue #7 argues that a rectangular topology is actually more like...
```zig const std = @import("std"); test "asdf" { var list1 = std.ArrayList(u1).init(std.testing.allocator); defer list1.deinit(); try list1.append(0); // works fine var list0 = std.ArrayList(u0).init(std.testing.allocator); defer list0.deinit(); try list0.append(0); // compile error...
If you navigate to a day with no tasks and click on "Copy tasks from selected day" at just the right time after loading the page, the auto generated blank...