Results 17 comments of John Hoffer

I believe @fang2020shu has resolved this issue on their fork! https://github.com/fang2020shu/dalle-mini

Thanks for opening the issue! I didn't realize Visual Studio doesn't support the aspects of ES6 that I used. Let me look at the source code of openseadragongl.js to see...

Here's the [relevant ES6 javascript feature](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/for...of ) used in openseadragongl.js. This is syntactic sugar. [In line 58 of merger][osgl58]: ``` for (var key of this.and(this.viaGL)) { ``` [In line 65...

I'm not sure how to trigger fresh downloads of everything, but I've been using: ```javascript openSD.world.resetItems(); openSD.world.update(); ``` to trigger redraws of all `tile`s in all `tiledImage`s

Now using `./node_modules/babel-cli/bin/babel-node.js --presets node6 cli.js input.js`

Hi there- I've just developed a small plugin that runs openSeadragon tiles through WebGL. With two openSeadragon `tileSources`, you can run your WebGL on just the top tileSource. Checkout the...

Yes- my plugin just acts on the tiles. For overlaying original geometry, I'd use a second (empty) tileSource layer. It could even be a simple black image, or a repeated...