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Quest trails are transparent
Not sure what happened, but using the latest version of snail marker and following the instructions here: https://www.youtube.com/watch?v=o52Zq7I44eg
Everything works fine EXCEPT that the trail is very transparent. When switching to a standard lite shader it seems to be solid (but can't change the color from black)
Is this a problem with the quest additive particle shader?
What changed between the version in that video and the current version? And how would I edit the transparency of the trail for a desktop version?