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[charmonium] inconsistencies

Open sponnify opened this issue 2 years ago • 3 comments

i noticed that when i had resounding, charmonium would sometimes "work", and sometimes not work. often one time its not working when i'm in a cave, then i teleport to a new location, and sounds from charmonium begin to clip in and out. the communication between these two mods are not the best at the moment, but when it does work without clipping out, it works well.

sponnify avatar Sep 30 '22 18:09 sponnify

effective's waterfall sound similarly was kinda bugged, coming in and out when moving around a cave system, but being persistent without resounding enabled. from what ive experienced, a reasonable explanation would be a lower sound radius when resounding is on, but i havent any technical knowledge about this so i wouldnt know.

sponnify avatar Sep 30 '22 18:09 sponnify

If I understand how these mods work correctly... Then this is all due to the same base issue present in #78. This is a known issue, and in-theory should be worked on and fixed later this year.

mikenrafter avatar Oct 02 '22 20:10 mikenrafter

The cutting out part is likely due to the number and type of blocks between the emission source... Once the tagging system is in place, that could be a temporary ducktape solution.

mikenrafter avatar Oct 02 '22 20:10 mikenrafter