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How would you manage a dynamically numbers of outputs ?

Open SadE54 opened this issue 4 years ago • 1 comments

Hi,

I have to setup a node with a number of outputs based of a value set up in the header (or of a input value) something like this: chrome_oftBlIDO6b

What do you think is the best way ? (I'm using you blueprint editor structure)

SadE54 avatar Sep 15 '21 13:09 SadE54

Personally I would try the UE4 way.

There is an extra button at the bottom of the node that adds new output pin. You can remove existing pin using pin context menu. image

Better UX can be devised I think, but this should work fine for reasonable small number of outputs.

thedmd avatar Sep 15 '21 20:09 thedmd