Shader-Tutorial-For-Direct3D9 icon indicating copy to clipboard operation
Shader-Tutorial-For-Direct3D9 copied to clipboard

A brief tutorial on how to implement shaders in Direct3D9

HLSL Shaders Tutorial for Direct3D 9

Introduction

After weeks of desperate searching on the internet for proper documentation on how to work with shaders in Direct3D 9, I finally grasped the basic concept of it and decided to make a short beginner-friendly tutorial.

The problem

DX9 is old, to say the least, but it is also the easiest starting point if you want to learn DX11 or DX12.
There are a few good tutorials out there on how to draw your first triangle, load your first mesh, but I've found none talking about shaders, which is a pretty important part if you wanted to make eye-candy effects or optimize performance.
Even Microsoft's documentation on how to load a shader is very-very confusing.

The goal of this tutorial

This tutorial aims for a fast and easy way to learn shaders. The goal is to provide the shortest, most intuitive explanation of shaders. It won't teach you in-depth advanced techniques but rather gives you a basic concept of how everything works.

Table of Contents

  • Shaders vs. Effects explained
  • Compiling your first shader
  • Loading your first shader
  • Constant Buffer explained
  • Your first triangle with shaders
  • The input and output of shaders
  • Textures in Pixel Shaders
  • Animation in Pixel Shaders