bgame
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There are a TON of warnings
If you want, I can try to clean some of them up and make a PR, but there are a TON of them
You're absolutely right - there are a ton of warnings (depending upon which compiler you use, there are even more - GCC gives a lot more than Clang). My goal is to do a big cleanup on that (and some global variable issues) soon, but I want to stabilize some architecture decisions first. Thanks!
Two changes to RLTK just went up that massively reduced the number of warnings (especially on Clang). I'd omitted some braces in an initializer list (it still worked, oddly), in each
and each_if
- which are used everywhere. That's a good start! (I'll have the RLTK link updated in the main source shortly)
I just went on a big warning hunt, and removed a LOT of warnings from Clang builds. I'll have to do the same for GCC, but not today.