Mike
Mike
The bug was REPORTED but Grimes fedback it was known, I'm not entirely sure which is true, but if it is the latter, wouldn't expect to see much movement on...
Apprently Torpedoes are still WIP after 2 years so I think I will close this and if it crop up when they are being used more can revisit then
OK what do we do with this? We can't change cargo so can it be worked around outside of code or not?
> If I use Cargo.CargoObject:Destroy(), it will remove the object from DCS (it dissapears - but I think it is still "alive" inside MOOSE Impact? Will autoclose in 1 week
so let me get this straight. CARGO:Destroy() works as it destroy() the physical object using the SSE API, but does not trigger the deletion of the object from the MOOSE...
Just curious, there was a massive gap between should detect to itself and .............................................................................................. choose the unit to be designated via F10 menu There is no client detection method in...
You should ask the script owner for help/support on their script, if someone wants to port it to MOOSE then that up to them.
To be fair, that would break all existing scripts, we handle a lot of changes with MOOSE functions and the best approach is to make two completely new functions and...
Currently still AutoGFT won't work after a map save and reload due to the original name of the spawned group changing in between spawns, which means AutoGFT won't recognise a...
Just a thought on this... If you get a unit to retreat out of harms way you can (most of the time) induce a stalemate where the ground war becomes...