GMnet-ENGINE icon indicating copy to clipboard operation
GMnet-ENGINE copied to clipboard

A multiplayer/networking engine for Game Maker Studio

Results 10 GMnet-ENGINE issues
Sort by recently updated
recently updated
newest added

I followed the tutorial, and searched around for a solution, but came up empty. The host can play the game just fine, but when a second player connects successfully, this...

Try to launch Demo Project and implement online lobby with GMnet Punch. My config: self.gmversionpick=1; and uncomment string 58 in https://github.com/Parakoopa/GMnet-ENGINE/blob/master/GMnetENGINE.gmx/scripts/htme_serverStart.gml self.use_udphp = true; self.udphp_master_ip = my dedicated server IP...

I imported the udphp demo project on gamemaker studio 2.3 and it wasn't working properly, i managed to fix a lot of issues but i'm now stuck with this: Everything...

Hi everyone, as you can propably tell I don't really update GMnet anymore. This is mainly becuase I don't use Game Maker anymore. Because of this I'm looking for a...

help wanted

I'm trying to set up a project running with gmnet punch only. my master server is running version 1.2.5 my punch version is 1.2.4 (should be latest) ![server](https://user-images.githubusercontent.com/20410119/55674996-4074c080-58bc-11e9-9487-5deae3e10d5a.png) ```**********************************. --...

___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_htme: local variable inst_object(100007, -2147483648) not set before reading it. at gml_Script_htme_syncSingleVarGroup (line 119) - buffer_write(self.buffer, buffer_u16,...

Sorry for making a github issue, i wasn't sure where to go and i'm in a hurry! So before i made a function that could detect if a player was...

In my own game that i'm working on, there are items like keys. I want the server and clients sync the key object so when it is destroyed on any...

The page RPC in the manuals are offline, please, need it fixed :(

Weapon instances are synced server-side, so the client cannot create the weapon. It only does this by sending an RPC message to the server. Issue is, how would I specify...