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Map/direction errors in the giant sundial area
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This bug aims to track map/direction bugs in the area with the giant sundial.
Since you can "flip" the world the game uses the routines SAY-EAST and SAY-WEST to print the correct direction. But there is at least one case where it doesn't, and that's IN-GARDEN-F:
<COND (<EQUAL? .CONTEXT ,M-LOOK>
<TELL "A " D ,GFENCE
" protects the neat rows of herbs from predators. The only exit is the">
<OPEN-CLOSED ,GARDEN-DOOR>
<TELL " of the " D ,COTTAGE ", leading west.|
|
Another giant " D ,TS4 " has taken root in a " D ,PATCH>
When the world is flipped, the door is actually to the east. So it should use SAY-WEST here.
DOCKSIDE-F has a similar bug, which surprised me:
<COND (<EQUAL? .CONTEXT ,M-LOOK>
<DESCRIBE-DOCKSIDE>
<TELL CR
"Footpaths wander north, west and northwest. Turning south, you see a magnificent "
D ,HEDGE " growing in an unbroken wall to the " D ,STYX "'s edge." CR>
<RTRUE>)
The the world is flipped, the exits are of course to the north, east and northeast. Again, <SAY-WEST> to the rescue...