trinity icon indicating copy to clipboard operation
trinity copied to clipboard

The ODOR in SBOG and NBOG seem mixed-up

Open eriktorbjorn opened this issue 4 years ago • 0 comments

The "SMELL" command will check the current room for its ODOR property, and print the smell for that. But in North Bog and South Bog it seems things have been mixed-up:

>LOOK
North Bog

A thick, suffocating miasma lingers among the trees; the black earth is squishy
with corruption. You can hear dripping liquids and other moist sounds close by.

Paths wander off in many directions. High rock walls curve away to the north and
southwest.

A big Venus flytrap is growing nearby. Its crimson jaws are wide open, exposing
a cavity that gleams with sweet-smelling ichor.

>SMELL
The air is thick and suffocating.

>SOUTH
South Bog

The ground is damp and squishy underfoot, especially along the stream that
wanders west and southeast between the black trees.

A dark shadow moves slowly northward across the ground.

A splintered log lies rotting in the mist at your feet. Its edges flicker with
the eerie phosphorescence of decay.

>SMELL
The flytrap's smell reminds you of corn syrup.

That's because the ODOR property is TRAPin SBOG and MIASMA in NBOG, even though the flytrap is in NBOG. (MIASMA is local-global to both.) So they should probably be swapped.

eriktorbjorn avatar Sep 07 '20 07:09 eriktorbjorn