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The Butterfly Effect, a realistic physics simulation game
Extracting for \n is incorrect. For example: Bowling pins are meant to be run overâmost people prefer to do that using a bowling ball.
Maybe we could add a pane of glass It can be used as a floor or wall but it would shatter on heavy impact or collapse under heavy load. So...
It is possible to place objects “inside” other objects so that they end up pushing them around when you start the level. This effect is somewhat subtle, but it allows...
Follow-up of PR #245. After the first big chunk of work done to fix level issues and fix them according to the new level QA guidelines, here come the remaining...
I noticed the levels in TBE have different formats for the date metadata field. Sometimes a slash is used as seperator, sometimes the month is written in full, etc. This...
If you want to add an object into the hints section of a level for an object which has a pivot point (e.g. rotating bar or hammer), and then do...
`PingusExit` is a bit messy right now, and it can not be used as-is, neither in the scene nor in the toolbox. `PingusExit` needs some cleanup so it becomes useful...
I was using the editor in ca70d8d52410b12d79d1ff30c9d2adaf51a8850d when I suddenly got a segmentation fault. I did something with Pingus and stuff (not sure). Error message: ``` Thread 1 "tbe" received...
If you scale an object with a sensor, the sensor is not scaled with the object. The sensor size seems to be absolute, it is always the default one which...
It's really visible to me that you're using point (closest) interpolation for textures. IMO looks bad, makes the textures clearly obvious (or just different) while there are many nice smooth...